Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

flexisscz

4
Posts
1
Topics
A member registered Feb 08, 2022

Recent community posts

(1 edit)

So I did everything as it is said in the documentation but when I assign the parts of the character to the StaticMeshComponent the head is like 10x bigger than the whole body and it doesn't sit where it should.

Oh, I didn't see the UE4 documentation. Sorry about that. You have written on the site that other engines than Kodot or Unity arent tested.

So I am using 4.72.2. So I managed to import the character barbarian and the animated character v1.2. But I am stuck here. I just can't manage to make them work together. 

Hi,

first of all, thank you, you are doing an amazing job for the community. But I have a slight problem. I just can't make your character work with the animations. I am using Unreal Engine 4. Any advice or tips?

Thank you